Next Week at Freddy's

Next Week at Freddy's title screen with Freddy's silhouette

Next Week at Freddy's (NWAF) is a full reimagining of the original Five Nights at Freddy's built in Unreal Engine 5. Forget the simple door buttons and camera tablet — here you're sitting in front of an enormous control panel packed with levers, switches, and pressure gauges while monitoring 21 security cameras on a retro Windows 98 computer. Set on December 16, 2002, the game takes every mechanic from the original and amplifies it tenfold, creating one of the deepest and most immersive FNAF fan games ever made. Developed by rynfox and a dedicated team, NWAF has been praised as one of the most creative FNAF experiences from a gameplay standpoint.

Download Next Week at Freddy's Free
Feature Details
Developerrynfox (with wreck9999, MisterMacabre, MitusGame, Astildi, TheGoldenRob)
EngineUnreal Engine 5
PlatformsWindows PC
GenreSurvival Horror / Strategy
Structure6 Nights + Custom Night
Version1.2.0
PriceFree
Next Week at Freddy's office with retro computer, Bonnie plushie, and Christmas decorations Next Week at Freddy's control panel with red levers, pressure gauges, and door switches ComCat virtual assistant on the Fazbear Enterprises desktop with animatronic photos

Download Next Week at Freddy's

NWAF v1.2.0 is available as a free download for Windows PC (~1 GB).

Download for PC (Mega)

How to Install Next Week at Freddy's

Windows
  1. Download the .zip file from the link above
  2. Extract the contents to a folder of your choice
  3. Run the .exe file to start the game
  4. If Windows SmartScreen blocks it, click "More info" then "Run anyway"

What Makes Next Week at Freddy's Special

Most FNAF reimaginations settle for a graphical upgrade. NWAF rebuilds the entire game from the ground up. The office alone tells the story — in front of you sits a retro computer running a custom Fazbear Enterprises operating system complete with a file manager, camera viewer, and a virtual assistant called ComCat. Behind you, an industrial-sized control panel covered in red levers, pressure indicators, and emergency switches controls every door and system in the building.

The result is a game where every single tool matters. The 21 cameras aren't decorative — each one monitors a critical room that could be sabotaged at any moment. The levers on the control panel aren't just for show — they're your only defense when an animatronic is about to destroy the compressor or cut the power grid. This is FNAF turned into a real-time management sim, and it works brilliantly.

Next Week at Freddy's Gameplay

Next Week at Freddy's gameplay video

Gameplay Mechanics

Each night lasts 12 real-time minutes — double the length of a typical FNAF night. That extra time isn't padding; you need every second of it. Between monitoring cameras for red dots indicating critical rooms under threat, spinning around to pull levers on the control panel, managing your dwindling power supply, and dealing with ComCat's interruptions, NWAF keeps you in a constant state of controlled panic.

The Animatronics

Systems and Sabotage

The real depth of NWAF comes from its interconnected systems. The compressor controls all remote doors — if an animatronic sabotages it, every door in the building swings open. The server room powers your cameras — lose it and you're blind. The power grid runs everything — a successful attack on it means total blackout until you manually restart each system, one by one, while animatronics roam freely.

Red dots on your camera feed warn you when an animatronic is approaching a critical room. When you spot one, you need to spin your chair around, find the correct lever on the control panel, and pull it before the sabotage succeeds. Miss the window and you're spending precious minutes on a manual restart while the others close in.

Chica with her LET'S EAT bib peering through the office door in Next Week at Freddy's Freddy's silhouette visible through the office window with Christmas lights in Next Week at Freddy's

Story & Lore

NWAF doesn't retell the FNAF story — it creates an entirely new one set in the same universe. Fazbear Enterprises was founded by Jacob Fasler and Marcus Reed, and the restaurant opened its doors before August 1990 to immediate success. But the partnership didn't last. Marcus walked away from the project, and by 2001 he returned demanding his share, leading to a bitter dispute.

The real tragedy struck on June 17, 2001, when Jacob's daughter Lara was found dead in a storage room. After her death, Jacob confessed to a terrible mistake involving three missing children whose spirits appear to possess Freddy, Bonnie, and Chica. The lore unfolds through documents and files stored on the office computer, turning your downtime between animatronic attacks into detective work as you piece together what happened at this restaurant.

The game also features post-night nightmare sequences — first-person exploration segments where you wake up trapped inside the restaurant and must find objects to escape. While these sections flesh out the guard's story, most players consider the main gameplay loop to be the real star.

Security camera view of Freddy's Kids Club play area in Next Week at Freddy's

What the Community Says

NWAF has earned strong praise from FNAF reviewers for its ambition and execution. Reviewer Dexter called it "one of the most creative FNAF games ever designed from a gameplay standpoint," noting that "the game looks gorgeous, it functions really well and it found a way to make literally every single mechanic useful, which is something a lot of FNAF games just don't seem to be able to do." He described the difficulty as "that rewarding trouble where the more you practice, the more you play, the more you get scared."

Spanish-language reviewer Vanny gave it an 8 out of 10, calling it one of his favorite FNAF 1 reimaginations and praising its alternative story, real-time animatronic movement, atmospheric presentation, and reinvented gameplay that actually works. He noted the game "deserves more recognition" from the community.

On GameJolt, the community response has been equally strong — 61% of voters gave it a perfect 5-star rating, with the game accumulating over 414,000 views and nearly 9,000 followers.

Frequently Asked Questions

Is Next Week at Freddy's free?
Yes, NWAF is completely free to download and play on Windows PC.
How long are the nights?
Each night lasts approximately 12 real-time minutes, which is double the length of most FNAF fan games. The extended duration is necessary given the depth of the gameplay mechanics.
Is there a tutorial?
Yes. Night 1 is a full tutorial where the virtual assistant ComCat walks you through all the mechanics — cameras, doors, control panel, and systems. No animatronics are active during this night, so you can explore freely.
How big is the download?
The game is approximately 1 GB. It's built in Unreal Engine 5, so make sure your PC meets the minimum requirements for UE5 games.
What is ComCat?
ComCat is a virtual cat assistant that lives on the office computer. It teaches you the mechanics during the tutorial, but during regular nights it can interrupt you with conversations that block access to your cameras and controls — essentially functioning as a passive threat that eats up your time.
Is this a remake of FNAF 1?
It's a complete reimagining rather than a straight remake. While it's set in a Freddy Fazbear's restaurant with the same cast of animatronics, the mechanics, story, setting, and lore are entirely original. Think of it as "what if FNAF 1 was a deep strategy game in Unreal Engine 5."

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